History is my favorite part of Assassin’s Creed. Years ago I used to read through all the historical database entries, getting context about historical figures and landmarks in Florence, Rome, colonial Boston, and more. And I spent hours in Assassin’s Creed: Origins’s Discovery Tour earlier this year, admiring how much detail Ubisoft put into recreating Ptolemaic Egypt from both primary and secondary sources.

This year’s Assassin’s Creed: Odyssey ($60 on Humble) is also set to receive a Discovery Tour mode at some point in the future, and I’m looking forward to it. Ancient Greece is a favorite era of mine. But it turns out there’s quite a bit of history already in Odyssey—but you have to know where to look.

As I played Odyssey, I noticed I kept unlocking what it termed “Historical Locations.” Some were pretty obvious, like the Agora in Athens. That’s an area of great historical importance, sure. But others were much stranger. On the early island of Ithaka for instance, you’ll unlock a…goat farm.

Assassin’s Creed: Odyssey IDG / Hayden Dingman

Or the Bull of…Oreos? Sounds delicious.

At our preview event in September, I even asked one of Ubisoft’s developers about the aforementioned goat farm. “Is there lore attached to it or something?” And he swore that there was, but after looking in the menus for a bit he conceded that “Maybe it’s just there for flavor or something.”

And that’s why I’m writing this article, because it took me something like 25 or 30 hours to figure out that yes, there is lore attached to those historical locations. It’s just hidden in such an impractical place you might never notice it—and that’s a shame, because it adds a lot to what’s otherwise mere set dressing.

First, pull up the map. It’ll probably look something like this:

Assassin’s Creed: Odyssey IDG / Hayden Dingman

I’m focusing on Kephallonia because it’s early in the game, but it doesn’t matter. You’ll see it’s covered in icons—forts to conquer, sync points, caves to explore, and so on. These are what Odyssey terms “Gameplay Icons,” and you’ll notice in the bottom right corner there’s a button prompt to hide them, yeah?

Except that it doesn’t jump straight to hiding them. Hit the Tab key once (or left trigger on a controller) and it’ll first change to show you only “Incomplete Locations.” Fine. Hit Tab again, and it’ll swap to “Historical Locations.”

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