Sailing in the Sea of Thieves can be a perilous journey – more so if you happen to be sailing it alone. It’s not impossible to go it alone, but many may find it a more challenging endeavor with all the work you’ll have to do and threats you may face.
Below, you’ll find tips on how to make you solo adventure work.
It goes without saying, but in a place called Sea of Thieves, friends might be hard to come by. There’s always the possibility that you may run into other crews with a friendly disposition – but there’s no sense in being prepared for the worst.
Always be on the lookout for other ships – and use your telescope sparingly to avoid giving others a chance to spot it glinting. If you spot a ship near the island you are sailing to – or already docked there – you may want to reconsider stopping. Keep your cannons loaded just in case you get ambushed, and always have wood planks handy to quickly fix a leak without spending too much time below decks.
It can be a real chore to have to do everything yourself, but luckily Sloops are built to maximize efficiency. The anchor, wheel, and rigging are all located near each other, so you can quickly adjust your sail angle to get as much speed as possible without moving far from the wheel.
You should also make sure when you get your Voyage to check out the location of the assignment relative to your position on the map, and mark it – leaving both in view. If you turn around from the steering wheel, you can peer down below the overhang to see your position without having to run all the way down into the Captain’s Cabin.
You can also shoot yourself out of a cannon to save time – as long as you aim it first. Try parking your ship near a cliff and shooting yourself up to the top. When you’ve got the items you need from the island you can jump back down onto your ship.
Your sloop comes equipped with several lanterns: two on the front, one by the wheel, two in the captain’s cabin, and one in the hold. Turn them off. Leaving them on turns your ship into a beacon, especially at night. The less attention you draw to yourself, the better.
Whether you’re dropping off loot at an Outpost, or preparing to explore an island for its treasure, remember that the tides can bring other players at a moment’s notice.
Because it takes time to raise the anchor, unfurl the sails, and get a correct heading – you may want to prep your departure the moment you get ready to drop anchor. Before you do, turn the Sloop around so it faces out to see. Once you drop the anchor, unfurl the sails again and make sure your wheel is set to shoot you straight into the sea. That way, if you spot trouble coming, you can dive over to your ship and raise the anchor not have to worry about any extra steps.
Some islands, including certain Outposts, have a pretty sizeable landmass that can include coves and high cliffs – perfect for stashing a ship. Obviously there’s nowhere you can perfectly hide a big ship, but you can use large rocks and peaks to your advantage – especially if you want to dock at an occupied Outpost and sneak in from the other side of town.
You should also take into account the island’s location in the world. If your investigating an island far in the Southwest, it’s likely other players will sail in from the Northeast – and stashing your ship on the other side of the island may reduce the chance it gets spotted.
When taking on Bounty Voyages from the Order of Souls, you may be up against increasing hordes of skeletons. If your bounty brings you to a small island’s shore, park your Sloop as close as your can and bring the Eye of Reach from the armory. You might just be able to snipe the skeletons from the safety of the ship, and use the ammo box on board to restock as needed. It’s a bit cheap, but it’s better than being outnumbered – and you’ll be in a good spot to run if another ship shows up to attack you.
When you are forced to engage with other players – think carefully about how you want to proceed. Most battles between ships are a war of attrition: whoever runs out of supplies first loses.
Because you have a lot of roles to fulfill: Pilot, repairman, and gunner – it can be hard to fight back effectively.
If the conditions are right – and you’re fighting by an island or some dire rocks, you might have a better shot at sabotaging their ship by taking it over. If the other boat doesn’t have many players you can try defeating them – but remember they’ll respawn soon. Use that time to raise their anchor and point the ship into the nearest hazard you can. With luck, by the time they come back they’ll already be taking on water, and you can distract them long enough before they realize their ship is sinking.
The more Voyages you take on and the more treasure you find, the bigger target you paint for yourself and bigger chance you’ll lose it all before making it back to an Outpost.
Try to stick with doing 1 or 2 Voyages tops before looking for an empty Outpost to pull into. If you see another boat, it’s better to keep sailing – since you have to bring the cargo in one by one, there’s a good chance other players will use that to rob you blind.
You should also be stashing your good smartly. Place small items in out of the way places like behind the map. You can also use the crow’s nest – or better yet, jump down onto the sails and place chests along the top where people rarely look up to examine.