Last week I was too busy eating to care about news. Cows wearing VR headsets? Neat. BioWare wants to remind everyone that Dragon Age 4 exists? Fascinating. Now pass the mashed potatoes, please.

But we’re back for a few short weeks before year’s end, and I’ve returned to my weekly news-gathering duties despite suffering from some rather severe senioritis. This week, a look at Destiny 2’s new Season of Dawn, a sequel to Pathfinder: Kingmaker, our first fight scene from The Witcher, Human Head controversy, and more.

This is gaming news for December 2 to 6.

An early gift

Get in the holiday spirit by taking advantage of Epic’s giving nature. Yes, there’s another free game this week, and it’s Jotun: Valhalla Edition. And it continues next week! The Epic Games Store is celebrating its first birthday today, which I thought might bring an end to the freebies, but The Escapists is already slated for December 12 to 19. How long can Epic continue giving away great indie games? Another year? Surely not, but…maybe.

Elsewhere, Paradox is letting people test drive Imperator: Rome for the weekend—and why not? Imperator felt empty and aimless when it released earlier this year, but by all accounts the game’s improved a lot since then. What better way to win people back than to let them trial the improved version? Just download it from Steam and you’ll be able to play until Sunday afternoon.

Season of Dawn

Destiny 2 ‘s Season of the Undying is in its final days. Come next week, we’ll enter the Season of Dawn. Bungie’s put out a new trailer, showcasing time travel shenanigans and our first Osiris-themed adventure since the tedious Curse of Osiris expansion. The hope is that Season of Dawn will finally make good on Curse of Osiris, as we return to a more fleshed-out Mercury—one that finally supports Sparrows, no less—and maybe see a more interesting side of the Infinite Forest.

If you want a more detailed breakdown of what’s coming, you’ll find it here. Otherwise, enjoy the trailer.

Finding another path

Pathfinder: Kingmaker is a game I really wanted to enjoy, but didn’t. It promised a faithful adaptation of the tabletop game, with your standard adventuring broken up by stretches ruling over your kingdom—and it was almost too faithful, porting over plenty of rules that work great at the tabletop but feel tedious or even unfair in a video game.

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